Posts Tagged ‘video games’
Bioware and FUNimation Entertainment announced today that they are teaming up with animation production company T.O. Entertainment to produce a Mass Effect anime feature. Streaming and video release is planned for summer of 2012.
Have you guys gone and watched Nichijou/My Ordinary Life yet? I haven’t! But I recently noticed the credits for its opening song, “Hyadain no ka-ka-kata*omoi” (“Hyadain’s un-un-unrequited*love”). Maeyamada Ken’ichi, also known as Hyadain, has been one of my favorite remixers for years, and it was a big surprise to see his music featured in an anime.
From this quirky op, you can see lots of Hyadain’s musical trademarks – chiptune sensibilities, and a whole lot of backing himself up with falsetto. Check after the jump for more of his work, from cute and harmless Dragon Quest remixes to slightly risque love songs to Mega Man.
WARNING: The audio on this video is only mildly safe for work!
Alchemist, which is mostly an 18+ port and license company (they released the console version of Koihime Musou, for example), announced one of the weirdest titles in years yesterday: Gal Gun. Based on a pun between Gan (gun) and Gan (eyeball), it’s the heartwarming story of how a regular boy is shot with Cupid’s arrow and becomes mega-popular for a day.
Somehow, this turns into a gun game where you “shoot” girls and they emit hearts at you and moan. Amusingly, most of the comments around this are “Man, this is a stupid idea. Where can I pre-order?” The game comes out this winter for Xbox 360, and it may end up outselling expectations simply because it’s so weird.
It’s been a long, long time since I did a Manga Monday, largely because my manga budget has dwindled significantly in a world of 83 yen to the dollar. But the newly released Good Game from Tomokichi has piqued my interest in a big way, taking the “zero to hero” sports story and applying it to e-sports. It’s the story of an unemployed slacker who is recruited to become a professional gamer because of his natural talent. In other words, it’s exactly like every other (non-baseball) sports manga ever.
I really want to see how this series treats RTS and FPS games, since those genres are usually weak in Japan. Maybe this will do for major league gaming what Hikaru no Go did for go and Slam Dunk did for basketball?
Yeah, right. But it follows a simple formula that appeals to me: nerdy topic + cute girl = Dom’s money. I’ll let you know if this series is any good once it arrives.
By now, most of you should be familiar with the Japanese practice of gijinka, where various objects and programs are turned into cute girls or prettyboys. It’s pretty standard now, but Choujigen Game Neptune (Superdimensional Game Neptune) has taken this to an all-new high – or low, depending on your perspective on the trend. Choujigen Game Neptune, an upcoming RPG for the PS3, is a collaborative effort between Gust, Nippon Ichi, Compile Heart, and Idea Factory. It stars cutesy anthropomorphizations of all of the companies as they descend into the Game World and try to put an end to the destructive Hardware Wars.
Yes, that’s right: Neptune must team up with Nippon Ichi-chan, Gust-chan, IF-chan, and Compa-chan to save the world. It’s the most self-referential and strange thing I’ve seen since Sega Gaga for the Dreamcast, and it is mind-boggling to think of the thought process that went into the concept of this game. Crossover specials like Street Fighter X Tekken or Capcom vs. SNK are one thing, but it takes a special kind of brain to say “Hey, let’s turn our companies themselves into cute young girls and have them summon our game characters as their attacks!”
I’m a little ashamed to say that I’m tempted to pre-order this.
Over in the Twitter universe, a single post has sparked a lot of discussion – the official Bandai Namco Games twitter account announced that a Pac-Man anime is in the works for broadcast in 2012. It’s going to be in 3D, and in the opinion of this American blogger, it’s already a bad idea. How can you possibly squeeze 26 episodes out of a game as utterly simple as Pac-Man?
On the plus side, it looks like there’ll be more Pac-Man games and mazes released at the same time as the anime, so there is something to salvage out of this. As far as the anime itself: we’ve been down this road before, and we know where it leads.
It’s been five years after the first iDOLM@STER game took over arcades, which led to two highly successful Xbox 360 games, 4 portable versions, and a whole ton of concerts and CD releases. Last weekend, Namco Bandai announced the newest installment of the famous music-producing simulation: The iDOLM@STER 2.
Interestingly, the sequel is going straight to console this time, skipping the coin-op business entirely and jumping straight into the world of console sales and super-profitable DLC. The character designs and rendering engine have been updated and characters from the PSP version have replaced old favorites; most notably, though, the trailer includes the all-new song “The World is All One,” which has successfully wormed itself into my brain.
Oh, and extra love for the Namco 30th anniversary bumper. I could watch that all day.